Desarrollo de software
Need IOS developer assist another developer to copy android functionality (I have source) and make minor UI enhancements to existing application, ideal candidate has solid understand of REST principles and has previously worked in team SCM environment. Please answer following: Explain delegation, categories, and subclassing. What are their pros/cons? Can you give examples where you would use one over the other? What are declared properties? Can you explain the difference between @synthesize and @dynamic implementations? Why would you use one or the other? Write out the @dynamic implementation for " @property (nonatomic, retain) NSString *foo ". (Note: this can be used to get into questions about memory management, race conditions, and reference counting). Given an object of an unknown type, how would you determine its class? How would you check to see if it conforms to a given protocol? How would you check to see if it responds to a given message/selector? Design a class that implements a document (or image) cache. -------General Expections: NotesAckdev inc retain all rights to source code. No closed licenses are to be used. Must have previous odesk hoursI will make a decision quickly based on experience, bid and past work. GeneralReadable code, remember programing is write once, read many! Please use a consistent style throughout the entire application Update the redmine tasks as you progress through themAvailable via Skype and emailSource control managementWe use Mercurial/HGEnsure that you pull before you start work on a new task, use good SCM practicesMake sure code is compilable and tested before pushing. Make sure you post the redmine url in the commit message as well as a few words summarizing itEnsure that you pull and push code at a at least every 4 hours work. The more often the better! I will make a decision quickly based on experience, bid and past work.
Publicado el lunes 6º de febrero a las 5:00pm
Our game project is a massively multi-player online tactical combat and empire building simulation game universe where players take control of a mercenary military unit, build up their forces, perform missions by merc contracts, join a team of players in factions, and battle against each other for control over resources and territory in a massive game universe that runs in real time, 24 hours a day. Currently we are in need of a developer who is familiar with unity 3d as we are using this as our game engine, my sql for the database, smartfox for the game servers, and C# programing for the scripting language in unity 3d. andnbsp; andnbsp; We are nearing the end of design and are ready to start writing game logic. Here is a list of game elements that we wish to include for immediate development and testing. Custom Unit Designerandnbsp; andnbsp; andnbsp; andnbsp; Players can design custom units for combatandnbsp; andnbsp; andnbsp; andnbsp; Unit designer uses simple drag and drop system to attach components to unit overlays to build unit designs. andnbsp; andnbsp; andnbsp; andnbsp; Design rules restrict and limit acceptable designsCombat Systemandnbsp; andnbsp; andnbsp; andnbsp; Mission creation screen that allows custom maps and missions to be created by users with variable parameters. andnbsp; andnbsp; andnbsp; andnbsp; 3d representation of units + terrain, with weapons fire animationsandnbsp; andnbsp; andnbsp; andnbsp; Pilot Morale, that can effect combat unit effectivenessandnbsp; andnbsp; andnbsp; andnbsp; During combat, the camera viewing angle + zoom + position can be changedandnbsp; andnbsp; andnbsp; andnbsp; Variety of mission types with objective based goalsandnbsp; andnbsp; andnbsp; andnbsp; Unit initiative system that reflects unit speedandnbsp; andnbsp; andnbsp; andnbsp; Simultaneous Time limited player combat turns broken into phases to ensure progression of the game since it will constantly be being updated and changed. Questions for Freelancers1. andnbsp; andnbsp; Do you have experience with online games? 2. andnbsp; andnbsp; Do you have experience with AI Programming? 3. andnbsp; andnbsp; Do you have experience with the Unity Game Engine and C# Language?
Publicado el lunes 6º de febrero a las 4:41pm